000 03291cam a2200349 a 4500
001 15114178
003 MWNLS
005 20160609144303.0
008 071214s2008 enk b 001 0 eng
010 _a 2007051190
020 _a0230545440 (alk. paper)
020 _a9780230545441 (alk. paper)
035 _a(OCoLC)ocn184982497
035 _a(OCoLC)184982497
040 _aDLC
_cDLC
_dBAKER
_dBWKUK
_dBWK
_dYDXCP
_dVVC
_dDLC
050 0 0 _aGV1469.17.S63
_bC65 2008
082 0 0 _a306.4/87
_222
245 0 0 _aComputer games as a sociocultural phenomenon :
_bgames without frontiers, war without tears /
_cedited by Andreas Jahn-Sudmann and Ralf Stockmann.
260 _aBasingstoke [England] :
_aNew York :
_bPalgrave Macmillan,
_c2008.
300 _axix, 229 p. ;
_c23 cm.
504 _aIncludes bibliographical references (p. 211-225) and index.
505 0 _aThe aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.
650 0 _aComputer games
_xSocial aspects.
650 0 _aVideo games
_xSocial aspects.
700 1 _aJahn-Sudmann, Andreas,
_d1974-
700 1 _aStockmann, Ralf,
_d1973-
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0807/2007051190-d.html
856 4 1 _3Table of contents only
_uhttp://www.loc.gov/catdir/enhancements/fy0807/2007051190-t.html
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
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942 _2ddc
_cBK
999 _c22597
_d22597