| 000 | 03291cam a2200349 a 4500 | ||
|---|---|---|---|
| 001 | 15114178 | ||
| 003 | MWNLS | ||
| 005 | 20160609144303.0 | ||
| 008 | 071214s2008 enk b 001 0 eng | ||
| 010 | _a 2007051190 | ||
| 020 | _a0230545440 (alk. paper) | ||
| 020 | _a9780230545441 (alk. paper) | ||
| 035 | _a(OCoLC)ocn184982497 | ||
| 035 | _a(OCoLC)184982497 | ||
| 040 |
_aDLC _cDLC _dBAKER _dBWKUK _dBWK _dYDXCP _dVVC _dDLC |
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| 050 | 0 | 0 |
_aGV1469.17.S63 _bC65 2008 |
| 082 | 0 | 0 |
_a306.4/87 _222 |
| 245 | 0 | 0 |
_aComputer games as a sociocultural phenomenon : _bgames without frontiers, war without tears / _cedited by Andreas Jahn-Sudmann and Ralf Stockmann. |
| 260 |
_aBasingstoke [England] : _aNew York : _bPalgrave Macmillan, _c2008. |
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| 300 |
_axix, 229 p. ; _c23 cm. |
||
| 504 | _aIncludes bibliographical references (p. 211-225) and index. | ||
| 505 | 0 | _aThe aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson. | |
| 650 | 0 |
_aComputer games _xSocial aspects. |
|
| 650 | 0 |
_aVideo games _xSocial aspects. |
|
| 700 | 1 |
_aJahn-Sudmann, Andreas, _d1974- |
|
| 700 | 1 |
_aStockmann, Ralf, _d1973- |
|
| 856 | 4 | 2 |
_3Publisher description _uhttp://www.loc.gov/catdir/enhancements/fy0807/2007051190-d.html |
| 856 | 4 | 1 |
_3Table of contents only _uhttp://www.loc.gov/catdir/enhancements/fy0807/2007051190-t.html |
| 906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
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| 942 |
_2ddc _cBK |
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| 999 |
_c22597 _d22597 |
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