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  <titleInfo>
    <title>Computer games as a sociocultural phenomenon</title>
    <subTitle>games without frontiers, war without tears</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Jahn-Sudmann, Andreas</namePart>
    <namePart type="date">1974-</namePart>
  </name>
  <name type="personal">
    <namePart>Stockmann, Ralf</namePart>
    <namePart type="date">1973-</namePart>
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    <place>
      <placeTerm type="text">Basingstoke [England]</placeTerm>
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    <place>
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    <publisher>Palgrave Macmillan</publisher>
    <dateIssued>2008</dateIssued>
    <issuance>monographic</issuance>
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  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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  <physicalDescription>
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    <extent>xix, 229 p. ; 23 cm.</extent>
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  <tableOfContents>The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.</tableOfContents>
  <note type="statement of responsibility">edited by Andreas Jahn-Sudmann and Ralf Stockmann.</note>
  <note>Includes bibliographical references (p. 211-225) and index.</note>
  <subject authority="lcsh">
    <topic>Computer games</topic>
    <topic>Social aspects</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Social aspects</topic>
  </subject>
  <classification authority="lcc">GV1469.17.S63 C65 2008</classification>
  <classification authority="ddc" edition="22">306.4/87</classification>
  <identifier type="isbn">0230545440 (alk. paper)</identifier>
  <identifier type="isbn">9780230545441 (alk. paper)</identifier>
  <identifier type="lccn">2007051190</identifier>
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