Computer games as a sociocultural phenomenon : games without frontiers, war without tears / edited by Andreas Jahn-Sudmann and Ralf Stockmann.
Material type:
TextPublication details: Basingstoke [England] : New York : Palgrave Macmillan, 2008.Description: xix, 229 p. ; 23 cmISBN: - 0230545440 (alk. paper)
- 9780230545441 (alk. paper)
- 306.4/87 22
- GV1469.17.S63 C65 2008
| Cover image | Item type | Current library | Home library | Collection | Shelving location | Call number | Materials specified | Vol info | URL | Copy number | Status | Notes | Date due | Barcode | Item holds | Item hold queue priority | Course reserves | |
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Headquarters Lending Library General Collection | NFIC | 306.4/87 COM (Browse shelf(Opens below)) | Available | 0092895 |
Includes bibliographical references (p. 211-225) and index.
The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.
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